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Question by davejones1 · Mar 21, 2018 at 04:57 PM · c#unity 5

Change colour from random to constant?

 using UnityEngine;
 using System.Collections;
 
 public class HighlighterSpectrum : HighlighterInteractive
 {
     public bool random = true;
     public float velocity = 0.13f;
 
     private float t;
 
     #region MonoBehaviour
     // 
     protected override void Awake()
     {
         base.Awake();
 
         t = random ? Random.value : 0f;
     }
 
     // 
     protected override void Update()
     {
         base.Update();
         h.ConstantOnImmediate(ColorTool.GetColor(t));
         t += Time.deltaTime * velocity;
         t %= 1f;
     }
     #endregion
 }
 
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Answer by Baktillus · Mar 22, 2018 at 05:02 PM

What are you doing and what do you want to achieve?

if you want to change the behaviour of ColorTool when random == false then you need to check

 if(!random)
 {
     //Pick specific colour
 }

in Update(). It maybe it would make more sense to just do that once though, so you could specify the colour elsewhere and set random to false and change your Update to:

 protected override void Update()
 {
          base.Update();
          if(random){
              h.ConstantOnImmediate(ColorTool.GetColor(t));
              t += Time.deltaTime * velocity;
              t %= 1f;
         }
 }

You should edit your original question and give us some more info if that is not what you mean.

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