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Question by Xipheas · Jan 18, 2012 at 01:46 AM · guibuttontextstring

How do I set a GUI button's text using a string from another script?

I want to define the text if a GUI.Button using a string array, but my string is defined in a different script.

For example:

 var tacticalvariable : tacticalvariables;
 tacticalvariable = gameObject.GetComponent(tacticalvariables);

 
   OnGUI () {
     for (var i:int = 0; i<=5; i++) {
        GUI.Button (Rect (270, 10 + (60 * i), 120, 40), tacticalvariable.phaser.FireMode[i]);
        }
     }
 

where tacticalvariable.phaser.FireMode[i] is a String array that is defined in tacticalvariables.js

I can't get anything to show on the button though - why not?

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avatar image dannyskim · Jan 18, 2012 at 08:45 AM 0
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Hmmm. Have you taken a look at your script execution order? Are you absolutely sure you're doing your GetComponent call after your string array has been populated?

avatar image flamy · Jan 18, 2012 at 09:04 AM 0
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does it give any error?? if it doesnt give an error it means the string in another script is empty.. also check if the array is populated in another script bfore u execute it!!!

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