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360 Photo as Skybox: Sprite 2D VS Cubemap? in Oculus Go
Hi all,
I am new to Unity. I am learning how to create an Oculus Go App that will display several 360 photos of landscapes.
I have been looking for the best way to use 360 panoramas in Unity so that I get the best quality. I ended up realizing that it was the import settings what could make a difference in terms of making the photo appear sharper. So I have these 2 options(Both were compared with the same 360 equirectangular photo in several sizes):
1) Importing 360 photo as a Cube (Texture Shape) with Latitude-Longitude as Mapping, and max size of 8192. I create a material and as shader I use Skybox-Cubemap
2) Importing 360 photo as Sprite(2D and UI) ans max size of 8192. I create a Material and as shader I use Skybox-Panoramic.
As a result, the option 2 displays better quality in the Oculus Go and the file is lighter than the cubemap alternative. So... I really liked option 2, but everywhere in forums I read that the best is Cubemap. Not what I can verify. So I wanted to ask you, what do you think? The cube map procedure really decreases the quality of my photo.
Thanks in advance!
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