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Question by technobabble10 · Apr 15, 2019 at 01:04 AM · physicsvrragdollvirtualreality

[VR] How to make an active rigidbody work in VR, similar to how Nimsony or Boneworks does it?

I want to puppet a full body character in unity, and I want it all to be controlled by physics. Similarly to how it works in Boneworks, or how Nimsony did it. But I have no clue on how to achieve this. I appreciate any help that any of you can give.

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Answer by Hoojikee · Mar 04, 2020 at 02:12 AM

I was trying to figure out something too, you might want procedural animation.

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