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Painting Prefabs with Tile Palette (Inefficiency && Offset Problem)
Hello, my goal is to be able to paint Scriptable Tiles using my Tile Palette. Currently I am using Prefab Brush to achieve this, if there is a better way please advice
Problems:
I have 10+ Prefabs to paint, is creating a Prefab Brush for each individual prefab actually the standard way?
I managed to paint using Prefab Brush but the Object is not painting on the Tile I chose, as if there's an offset even though the position in my stored Prefab is (0,0,0). How do I make it so that there's no Offset when I paint?
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