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Question by Naxilos · Jul 10, 2019 at 10:52 AM · androidlocation

[Android 9.0 Huawei] LocationService updates only once per ~40 seconds

Hello Unity Devs,

Recently i worked with LocationService and I found out that refresh rate of LocationService.lastData is extreamly low on selected devices. Here are results of my refresh rate test (simple walk down the street):

  • Huawei Y2 [Andoid 6.0]: 2-12 sec

  • Huawei P10 [Android 8]: 3-8 sec

  • Motorolla Moto G7 [Android 9.0]: 1-8 sec

  • Samsung Galaxy s8 [Android 9.0]: 5-15 sec

    and the cause of this post:

  • Huawei P20 (two devices tested) [Android 9.0]: 40 sec

    Code is nothing special and you can see it below:

         public TMPro.TextMeshProUGUI debugText;
         LocationService locationService;
     
         double lasttimestamp = 0;
         double timefromlastrefresh = 0;
     
         // Start is called before the first frame update
         void Start()
         {
             locationService = new LocationService();
             locationService.Start();
         }
     
         // Update is called once per frame
         void Update()
         {
             if (locationService.isEnabledByUser == true)
             {
                 if (lasttimestamp < locationService.lastData.timestamp)
                 {
                     lasttimestamp = locationService.lastData.timestamp;
                     timefromlastrefresh = 0;
                 }
                 timefromlastrefresh += Time.deltaTime;
     
     
                 debugText.text = $"latitude: {  locationService.lastData.latitude}{Environment.NewLine}longitude: { locationService.lastData.longitude }{Environment.NewLine}timestamp: {locationService.lastData.timestamp}{Environment.NewLine}Time from last refresh [s]: {Mathf.Floor((float)timefromlastrefresh) }{Environment.NewLine}altitude: {locationService.lastData.altitude}{Environment.NewLine}horizontalAccuracy: { locationService.lastData.horizontalAccuracy }{Environment.NewLine}verticalAccuracy: { locationService.lastData.verticalAccuracy} ";
             }
         }
    


Is that an issue with some of preferences for battery usage? How can I control that from code to deliver the best accuracy possible?

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