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Question by raj244u · Mar 21, 2018 at 07:16 AM · scripting beginner

How to do Linear Translation between two Game object smoothly.

public class LinearTrasnformation : MonoBehaviour {

public GameObject cube1, cube2;

// Use this for initialization void Start () { // cube1.transform.position = new Vector3 (cube1.transform.position.x,cube1.transform.position.y,cube1.transform.position.z); }

// Update is called once per frame void Update () {

 if(Input.GetKey(KeyCode.UpArrow)){
     cube1.transform.position = Vector3.Lerp (cube2.transform.position,cube1.transform.position,0.5f*Time.deltaTime);
 }

} },public class LinearTrasnformation : MonoBehaviour {

public GameObject cube1, cube2;

// Use this for initialization void Start () { // cube1.transform.position = new Vector3 (cube1.transform.position.x,cube1.transform.position.y,cube1.transform.position.z); }

// Update is called once per frame void Update () {

 if(Input.GetKey(KeyCode.UpArrow)){
     cube1.transform.position = Vector3.Lerp (cube2.transform.position,cube1.transform.position,0.5f*Time.deltaTime);
 }

} }

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Answer by Legend_Bacon · Mar 21, 2018 at 07:30 AM

Hello there,

You do want to use lerp here, but not that way. The third value you pass in should be "t", a value that increases from 0 to 1, where 0 is the start value and 1 is the target. You can read more about the proper use of Lerps (and all you can do with them) on this page.

Here is an example of basic a implementation in Update that should work for you:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class test : MonoBehaviour
 {
     private float t = 0.0f;
     private float speed = 0.1f;
 
     [SerializeField] private GameObject go_cube1 = null, go_cube2 = null;
 
     private void Update()
     {
         if (Input.GetKey(KeyCode.RightArrow))
             t += speed * Time.deltaTime;
         else if (Input.GetKey(KeyCode.LeftArrow))
             t -= speed * Time.deltaTime;
 
         Mathf.Clamp(t, 0.0f, 1.0f);
         transform.position = Vector3.Lerp(go_cube1.transform.position, go_cube2.transform.position, t);
     }
 }

Hope that helps!

Cheers,

~LegendBacon

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