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Question by Barky · Jun 18, 2013 at 10:28 AM · arraysloops

loop with array system

i was searching for a way to find all the objects with name "example" and put them in a list of arrays

for example i have 20 objects that has the same name i wanna list them automatically in the arrays by for loop so i can check which one was collided with my object and detect it without many lines of code

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avatar image InfiniBuzz · Jun 18, 2013 at 11:25 AM 0
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how did you set the name of these objects and how you want to check collision?

Because the OnCollisionEnter method has the Collision parameter:

C#:

 void OnCollisionEnter(Collision collision) {
    // now you have the object that collided with the current object in collision variable
    if(collision.gameObject.tag == "myTag")
       // DoSomething();
 }

js:

 function OnCollisionEnter(collision : Collision) {
    // now you have the object that collided with the current object in the collision variable
    if(collision.gameObject.tag == "myTag")
       // DoSomething();
 }
avatar image DocteurCox · Jun 18, 2013 at 11:26 AM 0
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If that's just collision, use OnCollisionEnter() callback : http://docs.unity3d.com/Documentation/ScriptReference/Collider.OnCollisionEnter.html

avatar image Barky · Jun 18, 2013 at 03:12 PM 0
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it isn't the collisions only that i want , the idea was to make an array system with something like tag tag1 tag11 tag111 etc

or

tag1 tag2 tag3 etc by for loop so i wanna check how many tags are out their then check write them by the closest to him then write it in the array so it will be updated by the distance he go after

thanx for trying

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