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Question by daichiwayne · Mar 20, 2018 at 05:15 PM · c#onmousedownkeycode

How to trigger game pause with clicking object instead of keycode?

Hello. I hope you guys can help me out because I'm very new to this :( So I've been trying to follow a hidden object game tutorials on youtube >> This one

It's about making a game pause menu. The thing is, the script provided is to trigger the pause menu with keycode, is there any way to change this so I can trigger the pause menu with clicking the pause image (gameobject)? I know about the OnMouseDown thing but not sure how to use it in the script below...

Here's the script for the tracking clicks :

using UnityEngine; using System.Collections;

public class trackingclicks : MonoBehaviour {

 public static int totalclicks=0;
 public KeyCode mouseclick;

 public KeyCode pauseClick;
 public static string gamePause = "n";
 public Transform pMenuObj;

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
     if (Input.GetKeyDown(pauseClick))
     {
         gamePause = "y";
         pMenuObj.GetComponent<Transform>().position = new Vector2(0, 1);

     }

     if (gamePause == "n")
     {
         pMenuObj.GetComponent<Transform>().position = new Vector2(-20, 1);

     }

     if (Input.GetKeyDown (mouseclick))
     {
         totalclicks += 1;


     }

     if (totalclicks >= 5) 
     {
         Debug.Log ("FAIL!!!");
         totalclicks = 0;
     }
 
 }

}

Thanks in advance!

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