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Question by MasterChameleonGames · Jun 06, 2019 at 01:02 PM · uieventsystem

Alternative to EventSystem.current.currentSelectedGameObject

currentSelectedGameObject only works when navigation is enabled. However, I need to have navigation off.

Are there any other ways to achieve the same effect?

I would rather have a central script managing all of this instead of code snippets scattered everywhere checking whether that GameObject is being selected or not (i.e. not the interfaces in EventSystems).

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Answer by MasterChameleonGames · Jun 06, 2019 at 01:23 PM

Using GraphicRaycaster.Raycast worked.

 PointerEventData pointer = new PointerEventData(EventSystem.current);
 pointer.position = Input.mousePosition;

 List<RaycastResult> raycastResults = new List<RaycastResult>();
 graphicRaycaster.Raycast(pointer, raycastResults);    

 if(raycastResults.Count == 0) return false;
 GameObject selectedUIElement = raycastResults[0].gameObject;



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