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Question by konsic · Aug 27, 2016 at 06:52 AM · lighting3d2d gameasset

3D objects assets on 2D background

Pillars of Eternity uses this technique https://eternity.obsidian.net/news/update--79-graphics-and-rendering-

Similar tech uses Transistor and Jotun.

I would like to know when I place background image on quad, how to place 3d character, asset, animation in particular spot projected on 2D image?

How can lighting (lamps, probes) affect 2D image material?

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