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Question by
thunderbuns · Mar 19, 2018 at 11:38 PM ·
c#cameramovementcollider
camera reverse movement when it hits the ground
In my scene I am rotating the steamVR "[CameraRig]" to give the user the impression that they are falling into the ground. I have the code set up so that when the camera's rotation is at 80 degrees it rotates the opposite direction. This works just fine. However, it would be much more effective if the camera changed it's rotation direction when it hit the ground. Does anyone have ideas on the best way to go about this?
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