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Question by Fenix_Prime · Jan 07, 2017 at 05:43 AM · c#collisionrigidbody

Rigidbody object colliding with plane.

So I have a plane and a small sphere with a rigidbody attached to it. This is the script that is attached to the player object (the small sphere):

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Player : MonoBehaviour {
 
     private float moveSpeed;
     private Rigidbody rb;
 
     // Use this for initialization
     void Start () {
         rb = GetComponent<Rigidbody>();
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetKey(KeyCode.LeftShift) && Input.GetKey(KeyCode.W))
         {
             moveSpeed = 22;
         } else
         {
             moveSpeed = 10;
         }
 
         player_movement();
     }
 
     private void player_movement()
     {
         if (Input.GetKey(KeyCode.W))
         {
             rb.MovePosition(transform.forward + transform.position * moveSpeed * Time.deltaTime);
         }
         if (Input.GetKey(KeyCode.S))
         {
             rb.MovePosition(-transform.right + transform.position * moveSpeed * Time.deltaTime);
         }
         if (Input.GetKey(KeyCode.A))
         {
             rb.MovePosition(-transform.forward + transform.position * moveSpeed * Time.deltaTime);
         }
         if (Input.GetKey(KeyCode.D))
         {
             rb.MovePosition(transform.right + transform.position * moveSpeed * Time.deltaTime);
         }
     }
 }
 

Here Is a video of what happens when I try and use any of the WASD keys. It's like the object is stuck to the floor plane. How do I fix this?

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