Question by
CommonSensei · Oct 13, 2018 at 09:48 PM ·
shaderlighting
How to fully lit up no matter angle?
I'm using shadergraph to customize my sprites so that they can be lit up with lights in the scene. But I would like to know if it's possible to make it ignore what angle the sprites have in relation to the light?
If they aren't facing the light they won't be fully lit up. Is there a way to make an object evenly light up no matter how they face that light using ShaderGraph?
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