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Question by DryTear · Feb 24, 2013 at 05:51 AM · c#instantiatenetwork

Understanding Network.Instantiate

Today i was thinking of ideas for my game:

WorldBox

so i though of adding player pickups, basically when a player dies in the network, an ammo drop will be instantiated across the network. And the first player to enter the collider, gets 15 ammo and destroys the object. Now i want to know more about the Network.Instantiate and also how to use (if youre going to write a script or an example, please in c# because js and c# dont share data with eachother)

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Answer by DryTear · Feb 26, 2013 at 11:48 PM

Figured it out my self:

 var prefabObject : GameObject;

 function Update()
 {
     if(Input.GetKeyDown(mouse0))
     {
         Network.Instantiate(prefabObject, gameObject.transform, gameObject.rotation, 0);
     }
 }

Works like a charm!

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