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Question by
DryTear · Feb 24, 2013 at 05:51 AM ·
c#instantiatenetwork
Understanding Network.Instantiate
Today i was thinking of ideas for my game:
so i though of adding player pickups, basically when a player dies in the network, an ammo drop will be instantiated across the network. And the first player to enter the collider, gets 15 ammo and destroys the object. Now i want to know more about the Network.Instantiate and also how to use (if youre going to write a script or an example, please in c# because js and c# dont share data with eachother)
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Answer by DryTear · Feb 26, 2013 at 11:48 PM
Figured it out my self:
var prefabObject : GameObject;
function Update()
{
if(Input.GetKeyDown(mouse0))
{
Network.Instantiate(prefabObject, gameObject.transform, gameObject.rotation, 0);
}
}
Works like a charm!
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