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               Question by 
               ahmedandre · Mar 18, 2018 at 09:24 PM · 
                collsion  
              
 
              Ignoring collisions doesn't work
HI, I'm trying to ignore collisions between some meshes and the car, the car has a rigidbody, but it doesn't ignore collisions at all
   void Start()
     {
         vehicleScript = GetComponent<CarUserControl>();
         guiObj.SetActive(false);
         box.SetActive(true);
         box2.SetActive(false);
         controler = player.GetComponent<EVP.VehicleController>();
         audiio = player.GetComponent<EVP.VehicleAudio>();
         coroutine = WaitAndPrint(0.7f);
         GameObject ob1 = GameObject.Find("Collider_1");
         GameObject ob2 = GameObject.Find("Collider_2");
         GameObject ob3 = GameObject.Find("Collider_3");
         GameObject ob4 = GameObject.Find("Collider_4");
         Physics.IgnoreCollision(controler.GetComponent<Collider>(), ob1.GetComponent<Collider>());
         Physics.IgnoreCollision(controler.GetComponent<Collider>(), ob2.GetComponent<Collider>());
         Physics.IgnoreCollision(controler.GetComponent<Collider>(), ob3.GetComponent<Collider>());
         Physics.IgnoreCollision(controler.GetComponent<Collider>(), ob4.GetComponent<Collider>());
 
     }
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