- Home /
Question by
ahmedandre · Mar 18, 2018 at 09:24 PM ·
collsion
Ignoring collisions doesn't work
HI, I'm trying to ignore collisions between some meshes and the car, the car has a rigidbody, but it doesn't ignore collisions at all
void Start()
{
vehicleScript = GetComponent<CarUserControl>();
guiObj.SetActive(false);
box.SetActive(true);
box2.SetActive(false);
controler = player.GetComponent<EVP.VehicleController>();
audiio = player.GetComponent<EVP.VehicleAudio>();
coroutine = WaitAndPrint(0.7f);
GameObject ob1 = GameObject.Find("Collider_1");
GameObject ob2 = GameObject.Find("Collider_2");
GameObject ob3 = GameObject.Find("Collider_3");
GameObject ob4 = GameObject.Find("Collider_4");
Physics.IgnoreCollision(controler.GetComponent<Collider>(), ob1.GetComponent<Collider>());
Physics.IgnoreCollision(controler.GetComponent<Collider>(), ob2.GetComponent<Collider>());
Physics.IgnoreCollision(controler.GetComponent<Collider>(), ob3.GetComponent<Collider>());
Physics.IgnoreCollision(controler.GetComponent<Collider>(), ob4.GetComponent<Collider>());
}
Comment