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Question by Brahim113 · Nov 09, 2013 at 04:27 PM · movementnavmeshagent

Need tips on agent movement

Ok so i got a little problem. I am changing my units movement. alt text

Before the player could only click around in the circle to move around. That worked well. But now i am trying to change it all so the player can click outside the circle and the unit will move til it is not outside the area. That worked well for a first run. But it is then stuck.

     void IAmMoving()
     {
 
         float distFromCent = Vector3.Distance(_currentActiveUnit._agent.nextPosition,_currentActiveUnit._fieldPosition);
         float allowedRange = _field.transform.localScale.x;     
         
         if(distFromCent>allowedRange)
         {
             
             
             _currentActiveUnit._agent.Stop();
             _moving = false;
             Debug.Log("Stopping");
         }    
     }

I am trying to check the navmesh agents nextPosition. But that position is outside the circle at all time when it is outside once. Even if i turn the unit so it is facing the new area. So do you guys have any good tips on how i should fix this problem

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Answer by Brahim113 · Nov 09, 2013 at 07:12 PM

I fixed the problem by doing the following

     void DoWhileMoving() //IAmMoving function
     {
         Vector3 ahead = _currentActiveUnit.transform.position + _currentActiveUnit.transform.forward * 1f;
         float distFromCent = Vector3.Distance(ahead,_currentActiveUnit._fieldPosition);
         float allowedRange = _field.transform.localScale.x * 1f;     
         
         if(distFromCent>allowedRange)
         {
             _currentActiveUnit._agent.Stop();
             _moving = false;
             //_GUIchange.SetButtonActive(true);
             Debug.Log("Stopping");
         }        
     }

Ok so the only thing i did instead was to check one unit infront of the moving unit. So if it is outside the area. The Unit will stop

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