How to know which point that AI picked to move to? (A* Pathfinding)
Hi, I have used A* Pathfinding for a project (point graphs) I want to know which point that my AI are moving to because All the graph points are an empty GameObjects placed to their parent as a root.
I tried to access graph data scripts and I don't find the best way to detect the point that my AI chosen as his next path.
for example: Whenever the AI start to move the point he is moving to will be placed in some variable called (my next point)
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612144626im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
astar pathfinding with groups 0 Answers
Astar Pathfinding check if areas are connected (Please Help!) 0 Answers
How do I make AI objects not walk on top of each other? 5 Answers
Moving Enemy Along A Star Path 1 Answer
Simple AI, Pathfinding 0 Answers