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               Question by 
               mr_mirr0r · Aug 27, 2019 at 10:15 AM · 
                unity 5collision2d gameboxcollider2doncollisionexit  
              
 
              How do I know that an object is not coliding without using OnCollisionExit?
I tried using OnCollisionExit, but it doesn't detect if the objects box collider 2D is removed. Is there another method I could use.
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              Answer by PKU_DZY · Aug 27, 2019 at 01:02 PM
Use API Physics.OverlapBox. More detail, refer this API manual:https://docs.unity3d.com/ScriptReference/Physics2D.html
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