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Question by PArtist · Jun 28, 2016 at 07:23 AM · collider2dsimple

How do i change the size of a Box Collider 2D in C#?

Hi Guys, I’m a beginner. I want to adjust a Box Collider 2D to the screen size, so my player object can’t get out of screen. I used the following code, but the size doesn’t change if I hit the play button, also the checkbox to enable or disable the script isn’t available. Answers to similar questions seem not work.

 using UnityEngine;
 using System.Collections;
 
     public class Frame : MonoBehaviour
     {
     
         // Use this for initialization
     
         BoxCollider2D bc;
     
         float height;
         float width;
     
         void start() {
             height = Screen.height;
             width = Screen.width;
             bc = this.GetComponent<BoxCollider2D>();
             bc.size = new Vector2 ( width, height);
             
          }
     }
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Answer by Bocharick · Jun 28, 2016 at 08:15 AM

bc.size = new Vector2(Camera.main.pixelWidth, Camera.main.pixelHeight); Should help to you

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avatar image PArtist · Jun 28, 2016 at 10:11 AM 0
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Thanks for your answer, i added the code, but the size still doesnt change.

avatar image Bocharick PArtist · Jun 28, 2016 at 10:17 AM 0
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i tried it, and it works. one diff - i used "bc.size =..." in Update section. and then change screen size, and collider change with screen size. And what I see now - you have "void start()", where must be "void Start()". BIG "S"!!!

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