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Question by AwesomeTurtwig · Jun 08, 2018 at 06:07 PM · monodevelopmonobehaviour

New C# scripts in 2018.1.2f1 don't derive monobehaviour

I updated to Unity 2018.1.2f1, but for some reason new C# scripts don't seem to highlight key words. Because of this, I can't autocomplete Unity keys (Like Transform or Gameobject). I am also unable to reference Monobehaviours in other scripts. For example, see the code below:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class crosshairHitDetection : MonoBehaviour {
 
     private bool isTriggered;
 
     void OnTriggerEnter2D(Collider2D col) {
         isTriggered = true;
     }
 
     void OnTriggerExit2D(Collider2D col) {
         isTriggered = false;
     }
 
 }

It's simple enough, but notice how in this screenshot, the MonoBehavior is not lighting up as green, signifying that is is a key name.

img1

But it does highlight in this other script:

img2

I am unable to reference the Monobehaviour "crosshairHitDetection" from the first screenshot like I am with "characterController" in the 2nd screenshot, because the code will not compile, because of this.

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avatar image ShadyProductions · Jun 08, 2018 at 11:42 PM 0
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Are you sure you created the script inside your assets folder? And if so, is it correctly inside your code editor? I don't know much about monodevelop.. Visual studio is a better tool imo..

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