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Question by
Titanium_Fist · May 14, 2017 at 07:06 PM ·
unity 5networkingmultiplayerlobby
In lobby Manager i have overriden the GameObject OnLobbySeerverCreateGameplayer with 3 prefabs to be chosen by the player How to make each player choose his own character
i've made a drobdown in the lobbyplayer prefab for the player to choose his own character but the problem here is when the host changes the value of ChoosenChar (a static integer in the lobby manager changed through the lestener of the drobdown) the clients also gets this character so what is missing
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