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Question by DavidDebnar · Jun 22, 2011 at 09:05 PM · meshbulletverticeswalldeformation

Making holes into a mesh

Hey, so I was wondering, again, is something like this might be possible. like a week ago i saw a water splash made in unity, using mesh.vertices. So I thought, that that is kinda cool. So here comes the problem, i need to make a hole into a mesh, when a ball- with that playerBullet - touches it. I saw trying to do something, but i ended up in a crash, and some strange mesh disappearing :-).

So let me do it short. I need to make a small hole (i mean, big like the ball or something like) in a wall/mesh when some ball- with a tag - touches it.

  • David.

PS: I searched all over the answers and google.com, and i have found nothing that i might need...just for the admins ;-)

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avatar image Anxo · Jun 22, 2011 at 09:13 PM 0
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this is pretty advanced stuff. Unless you really know your way around "mesh" I would not waste my time. If you want that effect it can be easily cheated with some prefab replacements.

To accomplish what your speaking of you need to look into contact points and find the triangle that makes contact and delete it. But it would be pretty ugly with open edges.

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Answer by DaveA · Jun 22, 2011 at 09:14 PM

Google for 'CSG' but there is a plugin in the Asset Store (scripting) called Object Cutter that might help you

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