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Question by
noapearson · Mar 17, 2018 at 02:08 AM ·
3dgravitymeshes
How to stop a mesh from falling through 3D objects.
I'm having a problem where everyone one of my meshes will fall right through my 3D objects in game when I use gravity. Is there any way to prevent this?
Edit: Solved. Turns out I had nulled the box collider in my script.
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