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InterFlash · Mar 16, 2018 at 09:15 PM ·
animationshadersanimated-texture
How do I sync the timing of my shader to the awakening of the object it's on, and not the games time.
I have a shader that makes my texture animate using a texture sheet. And I want to enable the object this shader is on using an animation (Is Active). But when I enable this object on a random point in time the shader is already at a random point the texture animation. And I want to make it so that the animated texture starts animating from the first frame on the texture sheet when it is enabled.
Is there anyway I could make this happen by just changing the shader?
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