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Question by fgbg · Feb 26, 2017 at 05:05 AM · movementainavmeshagent

Why does my Nav Mesh Agent walk to the wrong side of its destination object?

I send a unit towards a tower to kill it (think tower defense). The map is open 3d, no lanes or wall blocking. The tower is a perfect rectangle.

Why does my unit always go to the left side of the tower even if start the unit from any other side? I want it to go straight to whatever side is ultimately closest.

Are there some bake settings I'm missing? There doesn't seem to be a way to set the "center"of the tower's mesh and control the destination that way.

This is how I'm moving my unit to the tower:

 GetComponent<NavMeshAgent>().destination = targetenemy.transform.position;

I've found a way to force this issue to happen. If I set the tower's Y position to 10, the unit walks to one side. If I set the tower's Y position to 10.3 and re-bake, the unit walks to a different side. What's going on here and how can I control it?

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avatar image TZ- · May 11, 2018 at 01:02 PM 0
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@fgbg

did you ever find out how to fix this, i am having similar problems

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