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Question by
siddharth3322 · Dec 03, 2019 at 11:04 AM ·
shader3dmaterialshader programming
URP Shader for Custom Shader in Existing Project
Now I started switching my existing project to Universal Render Pipeline. But as I move ahead in this process, I started getting a problem related to 3rd party plugin assets.
Those plugin vendor has written few own shaders for their plugin content. For example, cartoon blast effects, cartoon shader for all 3d environment objects and water shader with waving
So how to covert these special shaders into URP? Currently, I can't able to design the same shaders using Shader Graph.
Also as I switched to URP shader my built-in shaders stopped working in my Unity project. So does there any way exist to use both render pipelines?
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