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Reflection Probe refleflects the world with inverted ormals
Hello,
I'am using Unity 2017.3.0 to create an indoor environment, and I get a strange issue with my reflection probes:
A part of what the reflection probes reflect is rendered with inverted normals. It happens with all probe and it does not seem to be specific to a world location as the clipped part of the environment changes when I move th probes.
Any Idea ?
Answer by Guillaumetjk · Mar 18, 2018 at 02:41 PM
I figured out that a glass material in the scene was at the origin of the problem. Removing it from the scene fixed it.
What's Strange is that I have another material using the same custom shader wich does not seems to cause any problem...
Answer by watercat · Mar 16, 2018 at 02:32 PM
lock this https://docs.unity3d.com/Manual/UsingReflectionProbes.html if nedd berter Reflection dawnload this https://assetstore.unity.com/packages/tools/particles-effects/magic-mirror-reflection-for-unity-34824
Thank you, but I don't want to get better reflections. I just try to know where this bug can come from, because I don't think this is suspposed to happen.
Try $$anonymous$$ove the the Reflection light if it does not work add Reflection for other object elss resizi the riftons box or riftons light ths all help for my thenx if problem corrected Press Answer
Answer by nzo0 · Mar 19, 2018 at 05:10 PM
I have the same problem. Normals are reversed in the reflection probes.
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