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Question by seb-lopez · Jan 27, 2015 at 04:46 PM · levelmethoddesign

Level designer Méthode question

hey i use blender for making level but i kind a realise thats it a pain of a neck when exporting to unity and then to put texture by texture and have somme texture problem after . but my thoughts is should i continue making hole levels in blender then exported or is theire a better way to level disign?

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Answer by team_eden · Jan 27, 2015 at 05:39 PM

There are assets in unity available for free such as 'Prototyping' which allow you to create simple shapes inside the editor. I suggest using this fashion, until you are satisfied, then start making models. Also, do not make one whole model out of your level, export objects into their own objects and uv map accordingly. https://www.assetstore.unity3d.com/en/#!/content/11919

Good luck

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Answer by seb-lopez · Jan 31, 2015 at 03:25 PM

thank you i will try it

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