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iOS build error
I'm currently working on a 3d racing game for ios. I am running off of a 2015 13" macbook air which seems to get the job done when in editor (unity 2017.2) but when I go to export, it goes through the 7/11 lighting 142 jobs etc, until it gets to 9/11 when it jumps back to 2/11 Layout systems. For controls I am using the standard DualTouchControls prefab with interchanged icons which I made in Adobe AI which I then converted to sprites. I have a reflection probe built in due to the need for realistic day/night cycle (don't know if that makes any difference.) I have scoured the Internet to try and find an answer but three seems to be no conclusion to this problem. Any suggestions would be greatly appreciated!
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