Question by
Reetro · Jun 25, 2020 at 03:39 PM ·
collisioncollider2d
Scaling a box collider based on overlap
So I was wonder if this would possible. Is there a way to adjust collision based on what overlaps. Here is a picture that shows what I mean. https://i.imgur.com/yvTTx7G.png So like if collides with the ground it well get pushed back essentially to point where is no longer overlapping.
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