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Question by
thieuanhkhoa98 · Apr 17, 2020 at 09:19 AM ·
animation events
Set a Animation event state to a different gameobject state,Only let a certain animation event run when a certain GameObject is active
Is there any way to set a state of a animation Event to a different game object? Like if that gameobject is inactive then the animation event is inactive to or the animation just skip that event,is there any way to link a Animation Event to a gameobject? What i aiming is if the the gameobject is inactive then the animation event that link to it is inactive too
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