Question by
TPZC · Mar 26, 2020 at 07:41 PM ·
meshprogrammingproceduralprojectioncorrection
Correction for a (real-life) projection on object.
I want to create a correction for a (real-life) projection on the inside of a not perfectly spherical object. Does anyone has experience doing it, e.g. do I create a procedural object which i can manipulate to do the correction? Or are there better ways to blend and distort my (render)texture to be perfectly projectable on this surface?
Thanks for your help and ideas in advance!
Regards Tom.
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