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Question by Haugkall · Mar 14, 2018 at 11:55 PM · randomrandom.range

Why doesn't random range work?

It only plays 0 each time this enumerator is triggered by a button press. I see no reason it shouldn't work...

         int randomTailSound = Random.Range(0,1);
 
         if (randomTailSound == 0)
         {
             Tail2.Play();
         }
 
         else if (randomTailSound == 1)
         {
             Tail1.Play();
         }
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Answer by meat5000 · Mar 14, 2018 at 11:58 PM

It does, you read the docs incorrectly

https://docs.unity3d.com/ScriptReference/Random.Range.html

the 'int' version is maximally EXCLUSIVE.

From the docs :

Returns a random integer number between min [inclusive] and max [exclusive] (Read Only).

Note that max is exclusive, so using Random.Range( 0, 10 ) will return values between 0 and 9. If max equals min, min will be returned.

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avatar image Haugkall · Mar 15, 2018 at 12:18 AM 0
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Cheers that makes sense.

avatar image meat5000 ♦ Haugkall · Mar 15, 2018 at 12:23 AM 0
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No problem. Just to add this in, the float version is $$anonymous$$aximally INCLUSIVE, so actually reaches the $$anonymous$$ax value.

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