Terrain detail : children malfunctionning
Hi people, here is my problem, it sound simple but I couldn't find a solution.
I'd like to paint terrain details with prefabs that contain child objects. But what happens is that only the mesh of the root object displays, and none of its children. This problem seems to have been reported here.
Is there a workaround ? I really don't want to change my meshes to mold everything into one single root object...
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