Question by 
               KnightRiderGuy · Dec 01, 2015 at 02:09 PM · 
                timesystemtimer-scriptdatetimetimers  
              
 
              Alarm Clock Using System Time
I'm playing around with an alarm clock setting in the awake part of my C# script. I currently have it so that it plays a clip around a certain time of day but I'm wondering if it can be fine tuned to play an audio clip at an exact time?
 int sysHour = System.DateTime.Now.Hour;
     
     private float oldTimer;
     
     //Random Clips
     public AudioClip[] voices;
     public AudioClip[] timeVoices2;
     public AudioClip[] timeVoices3;
 
     public static CountdownTimerManager countDownManager;
     
     void Awake () {
         if (countDownManager == null) {
             DontDestroyOnLoad (gameObject);
             countDownManager = this;
         } else if (countDownManager != this) {
             Destroy (gameObject);
         }
 
         //Time OF Day Notification
         if (sysHour > 13) {
             //GetComponent<AudioSource>().clip = timeVoices[Random.Range(0,timeVoices.Length)];
             //GetComponent<AudioSource>().Play();
             Debug.Log ("Good Afternoon!");
         } else if (sysHour > 7) {
             GetComponent<AudioSource>().clip = timeVoices2[Random.Range(0,timeVoices2.Length)];
             GetComponent<AudioSource>().Play();
             Debug.Log ("Good Morning!");
         } else if (sysHour > 22) {
             GetComponent<AudioSource>().clip = timeVoices3[Random.Range(0,timeVoices3.Length)];
             GetComponent<AudioSource>().Play();
             Debug.Log ("Good Night!");
         }
         else{
             //Do something if desired
             Debug.Log("Go to bed!");
         }
     }
 
 
              
               Comment
              
 
               
              I play around with it and found that doing this makes in within the hour. But not sure how I can set an exact time down to the hour and $$anonymous$$ut?
 //Time OF Day Notification
         //Noon Time
         if (sysHour == 12) {
             GetComponent<AudioSource>().clip = timeVoices[Random.Range(0,timeVoices.Length)];
             GetComponent<AudioSource>().Play();
             Debug.Log ("Good Afternoon!");
         } 
         //$$anonymous$$orning Time
         else if (sysHour == 8) {
             GetComponent<AudioSource>().clip = timeVoices2[Random.Range(0,timeVoices2.Length)];
             GetComponent<AudioSource>().Play();
             Debug.Log ("Good $$anonymous$$orning!");
         }
         //Night Time
         else if (sysHour == 22) { 
             GetComponent<AudioSource>().clip = timeVoices3[Random.Range(0,timeVoices3.Length)];
             GetComponent<AudioSource>().Play();
             Debug.Log ("Good Night!");
         }
         else{
             //Do something if desired
             Debug.Log("Go to bed!");
         }
     }
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