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Question by Uuh294 · Jun 25, 2019 at 12:36 PM · scripting beginnercamera follow

Camera rotating for rotating object

I want to rotate the camera with respect to a rotating object. I do not want the camera to be a child of an object, but I want to track it using only a script. However, the camera is not connected to the rotation of the object and does not move properly. How do I fix the script?`public class CameraController : MonoBehaviour {

 public GameObject player;

 private Vector3 offsetPosition;
 private float offsetDistance;

 void Start()
 {
     offsetPosition = transform.position - player.transform.position;
     offsetDistance = Mathf.Sqrt((Mathf.Pow(offsetPosition.x, 2.0f) + Mathf.Pow(offsetPosition.y, 2.0f) + Mathf.Pow(offsetPosition.z, 2.0f)));
 }

 void LateUpdate()
 {
     transform.position = new Vector3(player.transform.position.x + offsetDistance * Mathf.Sin(player.transform.rotation.y - Mathf.PI),
     player.transform.position.y + offsetDistance * Mathf.Sin(player.transform.rotation.x - Mathf.PI), 
     player.transform.position.z + offsetDistance * Mathf.Cos(player.transform.rotation.x - Mathf.PI));
     transform.rotation = player.transform.rotation;
 }

}`

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