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Question by dayryad · Jun 08, 2017 at 06:28 AM · video streaming

I made an intro video for my game but when this video ends, how do I go to the scene with the menu?

I made an intro video for my game but when this video ends, how do I go to the scene with the menu?

Video Player Script...

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Video;

public class StreamVideo : MonoBehaviour {

  public RawImage image;
  public VideoClip videoToPlay;
  private VideoPlayer videoPlayer;
  private VideoSource videoSource;
  private AudioSource audioSource;
  // Use this for initialization
  void Start()
  {
      Application.runInBackground = true;
      StartCoroutine(playVideo());
  }
  IEnumerator playVideo()
  {
      //Add VideoPlayer to the GameObject
      videoPlayer = gameObject.AddComponent<VideoPlayer>();
      //Add AudioSource
      audioSource = gameObject.AddComponent<AudioSource>();
      //Disable Play on Awake for both Video and Audio
      videoPlayer.playOnAwake = false;
      audioSource.playOnAwake = false;
      audioSource.Pause();
      //We want to play from video clip not from url
      videoPlayer.source = VideoSource.VideoClip;
      // Vide clip from Url
      //videoPlayer.source = VideoSource.Url;
      //videoPlayer.url = "http://www.quirksmode.org/html5/videos/big_buck_bunny.mp4";
      //Set Audio Output to AudioSource
      videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource;
      //Assign the Audio from Video to AudioSource to be played
      videoPlayer.EnableAudioTrack(0, true);
      videoPlayer.SetTargetAudioSource(0, audioSource);
      //Set video To Play then prepare Audio to prevent Buffering
      videoPlayer.clip = videoToPlay;
      videoPlayer.Prepare();
      //Wait until video is prepared
      WaitForSeconds waitTime = new WaitForSeconds(1);
      while (!videoPlayer.isPrepared)
      {
          Debug.Log("Preparing Video");
          //Prepare/Wait for 5 sceonds only
          yield return waitTime;
          //Break out of the while loop after 5 seconds wait
          break;
      }
      Debug.Log("Done Preparing Video");
      //Assign the Texture from Video to RawImage to be displayed
      image.texture = videoPlayer.texture;
      //Play Video
      videoPlayer.Play();
      //Play Sound
      audioSource.Play();
      Debug.Log("Playing Video");
      while (videoPlayer.isPlaying)
      {
          Debug.LogWarning("Video Time: " + Mathf.FloorToInt((float)videoPlayer.time));
          yield return null;
      }
      Debug.Log("Done Playing Video");
  }
  // Update is called once per frame
  void Update()
  {
  }

}

And now when the video intro of the game ends, how do they go with the scene of the menu?

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Answer by crossmedia411 · Jul 18, 2017 at 06:03 PM

You need to add the videoPlayer.loopPointReached to the Start method. When the end of the video is reached, it will trigger the EndReached function and call your scene.

void Start(){

 videoPlayer.loopPointReached += EndReached;

}

 void EndReached(UnityEngine.Video.VideoPlayer vp)
 {
     UnityEngine.SceneManagement.SceneManager.LoadScene (“NewScene”);
 }
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