Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by hkessock · Mar 31, 2014 at 02:39 PM · ioshttpwebrequesthttps

HttpWebRequest and HTTPS on iOS

I have some dynamic file downloading code that works great on all platforms except when using an HTTPS URL on iOS.

I am using HttpWebRequest because these resources are being loaded in a background thread (and you can't use WWW from another thread.)

On all the other platforms I have tried, Windows/OSX/Android, using an HTTPS URL works fine. On iOS, I get an exception with "ConnectFailure" as the message...

The code used is below:

 private void LoadRemoteImages( List<string> in_aImageURLs )
 {
     try
     {
         //We only support JPG or PNG
         foreach( string l_strTextureURL in in_aImageURLs )
         {
             try
             {
                 //We only support JPG or PNG
                 string l_strExtension = Path.GetExtension( l_strTextureURL ).ToLower();
 
                 if( ( l_strExtension != ".jpg" ) && ( l_strExtension != ".png" ) )
                 {
                     Debug.LogError( "Unsupported or missing extension found in LoadRemoteImages, the extension was: " + l_strExtension );
                     continue;
                 }
 
                 Debug.Log( "Attempting to download: " + l_strTextureURL );
 
                 HttpWebRequest request = (HttpWebRequest)WebRequest.Create( l_strTextureURL );
                 request.Method = WebRequestMethods.Http.Get;
 
                 HttpWebResponse response = (HttpWebResponse)request.GetResponse();
 
                 /*
                     Check that the remote file was found. The ContentType
                     check is performed since a request for a non-existent
                     image file might be redirected to a 404-page, which would
                     yield the StatusCode "OK", even though the image was not
                     found.
                 */
                 if( ( response.StatusCode == HttpStatusCode.OK || response.StatusCode == HttpStatusCode.Moved || response.StatusCode == HttpStatusCode.Redirect ) && response.ContentType.StartsWith( "image", StringComparison.OrdinalIgnoreCase ) )
                 {
                     string l_strLocalFilename = m_strApplicationDataPath + "/" + _Utility.HashStringToFilename( l_strTextureURL );
 
                     //Download it
                     using( Stream inputStream = response.GetResponseStream() )
                     using( Stream outputStream = File.OpenWrite( l_strLocalFilename ) )
                     {
                         byte[] buffer = new byte[ 16384 ];
                         int bytesRead;
 
                         do
                         {
                             bytesRead = inputStream.Read( buffer, 0, buffer.Length );
                             outputStream.Write( buffer, 0, bytesRead );
                         }
                         while( bytesRead != 0 );
                     }
                 }
                 else
                 {
                     Debug.Log( "Bad response from web server, file was not downloaded..." );
                 }
             }
             catch( WebException l_oException )
             {
                 Debug.LogError( "WebException status -> " + l_oException.Status.ToString() );
 
                 if( l_oException.Response != null )
                 {
                     Debug.LogError( "WebException Response -> " + l_oException.Response.ToString() );
                 }
                 else
                 {
                     Debug.LogError( "WebException Response is NULL" );
                 }
 
                 Debug.LogError( "WebException -> " + l_oException.ToString() );
             }
             catch( Exception l_oException )
             {
                 Debug.LogError( "Exception caught try to download remote image: " + l_strTextureURL + " the exception was -> " + l_oException.Message);
             }
         }
     }
     finally
     {
         m_bLoaderThreadStillWorking = false;
     }
 }



Has anyone successfully used HttpWebRequest over HTTPS on iOS?

Cheers :)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problems with HTTPS, HttpWebRequest, and iOS? 4 Answers

Does overriding UnityWWWRequestDefaultProvider works for UnityWebRequest? 0 Answers

Unity WWW Warning Message in Xcode 1 Answer

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

www not working on android and iOS 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges