Question by
iamchairs · Mar 13, 2018 at 04:23 AM ·
multiplayerdedicated-server
Using a Scene for a Dedicated Server?
If I want to create a dedicated server with a custom NetworkManager, would I create a ServerScene
for this and build my server binary from it- excluding it from my client build?
If I do this, will the client build not contain any of the scripts used in the scene, so I can hide db connections and such?
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