How to scale two game objects with different scale sizes proportionally?
Hello guys.
I have two game objects, one for main canvas and other for editor (a dummy version).
The scale for main go is 1, 1, 1 and other one (dummy) is .3, .3, .3. What I want to do is scale the main gameobject proportionally based on the scale percent that the user sets to dummy go, how I can do this?
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