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Question by Crump · Jul 24, 2011 at 10:49 PM · variablesdynamicdynamic variables

Accessing Dynamically Named Variables (javascript)

So need to read some variables that are in a static class. The variables are just strings named Lock1 through Lock4. Their values are either locked or unlocked. I've been trying to do this without a bunch of if else statements in case more locks need to be added to the game. So what I want to do is to ask the global script for a variable with something like:

 function GetLock(lockNum : int) : String
     {
         //return value of "Lock" + lockNum
     }
 

I've tried a few keyworks like pathTo and nothing has worked so far.

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Answer by Waz · Jul 24, 2011 at 11:00 PM

You can't. Either change the variables to an array:

 var Lock = [0,0,0,0];

(and note that arrays start at 0 not 1).

or use a switch to read them:

 function GetLock(lockNum : int) : String
 {
     switch (lockNum) {
         case 1: return Lock1;
         case 2: return Lock2;
         case 3: return Lock3;
         case 4: return Lock4;
     }
 }

I would recommend using the array.

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Answer by aldonaletto · Jul 24, 2011 at 11:04 PM

You can't do these typical javascript tricks in Unityscript - variable names cannot be dynamically created or modified. You must use an array if you want to access the variables by index.

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