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Question by bradmarxmoosepi · May 09, 2012 at 06:58 PM · javascriptwwwruntimedynamically

Dynamically load UnityScript file

Is there a way to load a script (written in UnityScript) from a web server and apply it to a GameObject at runtime?

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avatar image kolban · May 09, 2012 at 07:47 PM 0
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I'm going to "guess" that the answer is no as the script is compiled into binary when the game is built. Source script would mean nothing to a running game.

avatar image rutter · May 09, 2012 at 08:01 PM 0
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There have been some discussions on this subject, but there is no trivial solution.

This thread has some links to very interesting reading.

avatar image Eric5h5 · May 09, 2012 at 08:01 PM 0
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@kolban: no, eval compiles generic text to code at runtime.

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Answer by Eric5h5 · May 09, 2012 at 08:01 PM

You can use eval to run strings as code.

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