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Question by oceansky · Jul 24, 2011 at 10:09 PM · variabledictionaryhashtable

Var names in Unity javascript

Alright, quick question, is it possible - and if so how - to get a variable name as string? I wanted to make a hash with variable name as key and its value as value without having to type the var name (I swear this makes sense in my application)

Thanks guys!

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Answer by Bunny83 · Jul 24, 2011 at 11:12 PM

You already said the magic word "hash". You can use a Hashtable or what even better a generic Dictionary.

A Dictionary allows you to store a value together with a hash-key. You can access the value via the hash value. You can use a string as hashkey, but any other type would do.

 import System.Collections.Generic;
 
 var myDict = new Dictionary.<String,int>();
 
 myDict.Add("SomeUniqueName",42);
 
 myDict["SomeUniqueName"] = 55;
 Debug.Log(myDict["SomeUniqueName"]);

I'm not sure if the generic syntax works the same way as generic functions in UnityScript. I don't have time to test it but it should work that way.

A HashTable can store any data because it's untyped but it'S also quite slow. If you can you should always use a static-typed-dictionary.

Besides that you can also use Reflection but that's even slower and should be avoided since it can result in very confusing code. It actually breaks the laws of OOP ;)

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Answer by PaulBrasfield · Jul 24, 2011 at 10:20 PM

The short answer is that you can't do something like this. That just isn't the way the Java language works.

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avatar image Eric5h5 · Jul 25, 2011 at 01:22 AM 0
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Unity doesn't use Java.

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