Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by pbelling78 · Jan 27, 2017 at 10:30 PM · c#inputmousegetmousebutton

Why is Input.GetMouseButtonUp(0) not returning true?

Why does the GetMouseButtonUp function only sometimes get called in UpdateMouseInput. Its all pretty basic and for some reason sometimes the function just isn't called. I made sure that the GetMouseButtonUp function is called in a function that is being called inside Update NOT FixedUpdate. I can see the debug logs of 'mouse updating' but 'mouse up' doesn't get logged every time the mouse button is let go.

 void Update()
        {
           if (Input.touchSupported)
           {
              UpdateTouchInput();
           } 
           else
           {
              UpdateMouseInput();
           }
        }
     
        void UpdateMouseInput()
        {
           Debug.Log("Updating Mouse");
           _inputPositions[0] = Input.mousePosition;
           Vector3 inputDelta = _inputPositions[0] - _inputLastPositions[0];
           inputDelta.x /= Screen.width;
           inputDelta.y /= Screen.height;
           _inputDeltas[0] = inputDelta;
     
           if (Input.GetMouseButtonDown(0))
           {
              _inputLastPositions[0] = Input.mousePosition;
              DispatchInputBegan(0);
           }
     
           if (Input.GetMouseButtonUp(0))
           {
              Debug.Log("Mouse Up");
              DispatchInputEnded(0);
           }
     
           _inputLastPositions[0] = _inputPositions[0];
        }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image HenryStrattonFW · Jan 28, 2017 at 12:03 PM 0
Share

Is this an issue only when you are clicking quickly or does it also occur if you are clicking slowly? I attempted to run your code with all the excess stripped out so just the Update$$anonymous$$ouseInput and a log on the up and down detection and have no problems clicking at any speed.

If the issue is only occurring when you click fast, then perhaps whats happening is something else is causing a lag spike in which the down/up your mouse is happening faster than the input system is able to update and thus missing the message, but that would only make sense if this issue only occurs when you are clicking at a significant speed (unless you have a huge lag spike happening consistently).

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to tilt a sprite based on pointer position? 1 Answer

Mouse-Keyboard Not Working - New User 1 Answer

Telling the difference between a key press, double press and hold. 0 Answers

Problem with rotation to mouse position 0 Answers

Pause Menu script not working properly 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges