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Question by
ImpOfThePerverse · Mar 12, 2018 at 11:38 AM ·
rigidbodyinterpolationstutter
Rigidbody interpolation stutter in Unity 2017.3.0f3
Did rigidbody interpolation break somewhere in between version 2017.1.0f3 and 2017.3.0f3? I used it to smooth out my player's movement in a racing game made with 2017.1, and it worked fine. Now in another project in 2017.3, I get horrible stutter when I enable interpolation or extrapolation on the rigidbody. Both projects apply physics in FixedUpdate, and handle input in Update.
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