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Question by Clrj14 · Mar 11, 2018 at 10:45 PM · animationnavmeshnavmeshagentball

Unable to Rotate Navmesh Agent to simulate ball movement. Other possible ways?

Super noob question. A little ashamed I haven't been able to figure this out lol. So I have a ball I'm trying move with the help of Navmesh Agent. Unfortunately, when it moves it just slides around and doesn't actually roll. I understand that I could just write a script for movement but I want to utilize the obstacle avoidance. I am trying to get a grip on this whole navmesh stuff so I would much rather use it. Would I have to use a ball animation (which I am awful at animating lol) or is there some setting to animate physics?

Thanks in advance!

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Answer by hrishihawk · Mar 12, 2018 at 12:31 PM

When you want to rotate anything that has an rigidbody attached to it, you can use Rigidbody.AddTorque. And this video will give you little more insight on using it properly.

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avatar image Clrj14 · Mar 12, 2018 at 09:57 PM 0
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So I attempted using transform to rotate because of the navmesh/Rigidbody glitch issues that come about when mixed together. So to explain better, I have a ball following the player which I can control. I set the stopping distance to 50 so when the ball (navmesh agent) starts to follow me the forward rotation also begins. I was hoping this would simulate the ball moving and rolling. Unfortunately, I can only get it to rotate left and right and not forward as if it was moving. I am assu$$anonymous$$g it is the navmesh. Just wondering if this is still possible or if I have to make an animation for it.

 UnityEngine.AI.Nav$$anonymous$$eshAgent agent = GetComponent();
 
 agent.destination = Player.position;
 
    if(agent.stoppingDistance>50)
    {
         agent.transform.Rotate(Vector3.forward * 10);
    }
 
 

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