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Question by ptr0x · Nov 02, 2020 at 07:35 AM · script.animationclip

How to create an AnimationClip completely from scripts?

Hello there,

I'm analyzing the viability of recreating in Unity3d an old game of the company I'm working.

The game was built under an in-house game engine using DirectX 9 which all the graphic assets (3d models, textures, animations, etc) were created using closed binary file structures.

I have already figured out what to do with the textures and 3d models and how to import them into Unity3d. The problem I'm facing is regarding animations.

The animations of this game are simple. Each animation have its own file which contains the offset to be applied to the position and rotation of each bone of a given 3d model, in each animation frame. They are represented by D3DXMatrix objects.

I want to know how to use that information (offsets of position and rotation on each bone) to recreate them in Unity3d as AnimationClips via scripting or an other feasible method.

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