- Home /
Fine on computer but very lag on iphone
I have build a game that work very fine on computer like pc and mac. But after I build in the iphone, the scene and character become very lag and I have tried to seperate the cameras which to render. One for UI, the other for the scene. Also I have tried to change the kfps to 60, but the problem is still here. What kind of things I can do to solve on it??
Computers/$$anonymous$$acs have very different resources than mobile devices. Consider that even the newest device, the iPhone 4, only has a 1GHz processor and 512mb RA$$anonymous$$. Just because you have a PC that runs your game fine doesn't mean your phone will, too. Describe your scene in greater detail so people have a chance at guessing what might be wrong. Provide details on amount of draw calls, triangles and GUI elements, in particular.
@Christian H Pedersen: you should post answers as answers ins$$anonymous$$d of comments ;)
Answer by Pong · Sep 12, 2011 at 02:43 PM
Draw Calls: 131 Tris:50.7k Verts:55.9k Batched Draw Calls:0 Batched Tris:0 Batched Verts:0 used Textures: 29/27.1MB RenderTexture:0/0B RenderTexture Switches:0 VRAM usage:6.1Mb to 34.6Mb (of 256Mb)
As I really not sure what's wrong now...anyone can help me??
Don't post comments as answers. Reply or edit your original question. Have you followed all the advice I have you in those two links? Nobody is going to help you by looking at some of your games performance stats.
Your answer
![](https://koobas.hobune.stream/wayback/20220612211132im_/https://answers.unity.com/themes/thub/images/avi.jpg)