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Question by SbstnDC · Oct 28, 2016 at 03:03 PM · arraylightrandom.range

C# script, light in array randomic

HI,

how can i get array with lights randomic on and off by time.deltatime ?

i got this, but, i need press the key any times

 using UnityEngine;
 using System.Collections;
 
 public class SystemRandomLights : MonoBehaviour
 {
     public KeyCode key = KeyCode.A; 
     public GameObject[] lights; 
 
     void Start()
     {
         lights = GameObject.FindGameObjectsWithTag("Lights"); 
     }
     
     void Update()
     {
         
         Debug.Log("KEY");
         var onlight = lights[Random.Range(0, lights.Length)]; 
         onlight.SetActive(true); 
         Debug.Log("light ON \t" + onlight + "\t" + Time.deltaTime);    
         }
         else
         {
             foreach (GameObject Light in lights)
             {
                 Light.SetActive(false); 
                 Debug.Log("off light all");
             }          
         }
     }
 }

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avatar image hexagonius · Oct 28, 2016 at 11:31 PM 0
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first of all, where is the if for the else? Second, I can't see any condition upon which is decided what the light's state should be

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